Near Universal Rules

-When in doubt always consider whether your position has better performative properties than your opponent, you should be able to rationalize what your advantage(s) are
-If you can account for more advantage then disadvantage you are likely in the better position
-if you find your advantages and disadvantages are reductive, then you are likely in a neutral territory, and should seek to further advantage
-if you find few or no advantages and primarily disadvantage, this is the time to create frames, space, and off balance, for repositioning.
-High level analytic is reserved for times when not in serious contest, thus it is valuable to consider your roll outside of the actual engagement

-When in Guard, never cede control of your upper body
        -When Tight Passing, seeking upper body control will open up flattened half-guard passing
-When Loose Passing, upper body control can cut-off reaction opportunity of the Guard Player, and force positions such as Supine.
        -When Standing, Upper Body Control, will force defensive posturing, and open up takedown and entanglement opportunities.
        -As a Universal, or Near Universal Rule, having Upper Body Control will force your opponent into a purely defensive cycle
        -Locking your hands together for Cross Faces while valuable, may slow, or prevent your ability to create necessary posts, consider especially, in flattened Half-Guard passing positions, that if you are attempting to win upper body control, that you must also win the lower body position. When in contestation, be aware of your opponent's unbalancing strategies, and create wedges, and or power props accordingly.

  -The combatant who controls the inside position, has domain over that spatial position. 

-an unweighted leg, is a leg that can be used to create frames, space, initiate unbalance, or used as wedges to isolate your opponents vulnerable limbs from the rest of their body
-Conversely a weighted leg,  will hinder mobility, this can be used  defensively, to prevent passing,  offensively to  prevent escaping; but can also act as double edged sword, where a weighted leg becomes as a sort of pin.

-on the path to success you must become aware of when extension exposes you to risk, and where and whether it is a necessary risk. 

-when conducting loose passes, always attempt to retain a medium range distance with your opponent, giving yourself arm reach, but denying   your opponent's reach, always attempt to initiate contact, and keep your grips dynamic, where possible avoid grip fight entanglements that    interfere with mobility 

       -when in Half Guard Passing scenarios, never attempt to fight feet positioning head on (Teep Kick position), instead exploit the physiological   weakness, of knee curling, by acquiring your own inside knee position 

       -exploit the limited feet and hand contact a seated or supine player has with the mat, these points are their only contacts that they can generate  mobility from, outside of attaching, or pushing off of you. 

    -be aware that while posts are valuable in disrupting unbalancing tactics by your opponent, they may leave you vulnerable to counter-attack.

 -when dealing with a passer in a loose passing scenario, always move to the void the passer just vacated, never attempt to out maneuver someone when they have mobile superiority (e.g. backwards butt-scoots) 

-never accept medium range distance from the passer, if the passer can reach you with their arms but you cannot reach their legs, you must change the  distance 

-When stuck in a defensive cycle, your ability to create meaningful frames, and establish space between your opponent, will be critical in breaking  out of the defensive cycle